It's here: The Art Licensing Starter Guide


Hello Reader,

You've been designing. You've built a body of work you're proud of and somewhere in the back of your mind there's been this question you haven't quite been able to shake:

Could I actually get my work licensed?

I've been asked some version of that question more times than I can count, and every time, my answer is the same...probably yes, and probably sooner than you think.

The gap between having great work and knowing how to get it in front of companies is exactly where most designers get stuck. Not because they're not ready, but because nobody ever explained how it actually works.

That's why I wrote The Art Licensing Starter Guide.

It's a comprehensive, honest, practical guide for surface pattern designers who are ready to start approaching companies. Not a beginner's introduction to what licensing is, you're past that.

This is the stuff that comes next.

Inside you'll find:

  • How licensing actually works, including the real numbers on fees and royalties
  • How to assess your portfolio the way a licensing art director does
  • How to find and research the right companies to approach
  • How to write a pitch email that gets opened
  • How to navigate your first deal, read a contract, and negotiate confidently
  • How to build a sustainable pitching practice that fits around your creative life

Plus a full appendix with pitch email templates, a portfolio checklist, a research worksheet, a contract review checklist, and a comprehensive glossary of licensing terms.

Everything in this guide comes from my own experience, including the mistakes, the lessons, and the things I wish someone had told me when I was starting out.

It's just $27 and available right now.

Mel x

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Mel Armstrong

Illustrator, Surface Pattern Designer and online educator empowering others to follow their dream of building an art career.

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